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Friday Facts #59 - The new office

Posted by Tomas on 2014-11-07

Hi folks, a big portion of the past week has been spent with the non-development stuff, mainly related to us moving to a new place. Apart from that we have been putting our breath together to deal with the biggest ever list of bugs so far.

Friday Facts #47 - CRC fun

Posted by Tomas on 2014-08-15

Hello FFF readers, another week, another set of news. Kovarex took some more vacation days for a visit to Slovakia where his relatives live. He will come back on Sunday just in time to switch places with me. I will be off for the whole next week, playing Go, hiking and relaxing in the Czech Beskydy mountains. Another fun fact is that the most active forum user ssilk took some vacation as well and he actually came to Prague. I will go meet with him tomorrow.

Friday Facts #242 - Offensive programming

Posted by kovarex on 2018-05-11

Hello, this post is going to be more technical than usual, yet it might still be interesting to know the background of the process for some people.

Friday Facts #64 - The plans

Posted by kovarex on 2014-12-12

Hello, we have a nice anniversary of the friday facts today, as we have one friday facts for every bit in the 64bit architecture address size. I believe this is the best time to show some of the 64 pixels per tile graphics experiments as well.

Friday Facts #141 - Mod Portal

Posted by kovarex on 2016-06-03

Hello!

Friday Facts #370 - The journey to Nintendo Switch

Posted by Twinsen, kovarex on 2022-09-23

We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable using controllers or touch screen. After all the attempts, we even had a Friday Facts prepared that was going to say something along the lines of "we don't plan to bring Factorio to other platforms".

Friday Facts #421 - Optimizations 2.0

Posted by Rseding, boskid, kovarex on 2024-07-26

Hello, We all love building bigger and bigger, but hitting the UPS ceiling really puts a damper on the mood. Thats why we must continue our endless quest to optimize the game.

Friday Facts #364 - 1.1 stable

Posted by kovarex, Klonan, boskid, Rseding on 2021-01-29

1.1 stable kovarex Hello, we have a stable version! When we were releasing the 1.0 FFF-360, we actually stated that there were "around 150 bugs on the forums and around 80 internal tasks to be solved". These were obviously minor issues, things hard to reproduce or very rare problems. In other words, it was quite reasonably stable, which normally goes without saying when it comes to Factorio stable versions. But it proved to be a mistake wording it this way, since some media picked up on it and presented it as a "fairly bugged release". So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week! For now, we want to go over some of the features of the 1.1 that you might have missed until now if you've been sticking with stable 1.0.

Friday Facts #94 - No 0.12 Release today

Posted by kovarex on 2015-07-10

Hello, this week wasn't easy, I spent most of it in bed, drinking hot tea and trying to get healthy. The rest of it was spent by cooperation on the release preparations, which basically means bugfixing. Yea, and I also had to do the first steps of my wedding preparations, oh didn't I tell you? Now you know :)

Friday Facts #142 - Playtesting

Posted by kovarex on 2016-06-10

Hello!